The demake area further comprises parodies of Space Invaders, Head-On and Breakout. Then the game puts out the message "32bit-CPU Captured by 8bit-CPU", and attacking ships turn into Galaxian enemies. The next few stages lead you through typical shoot-em-up and racing game worlds, but you're still attacked by guys in appropriate sit-down cabinets throughout. The first stage has one (or two) of the four heroes flying across lots of generic cabinets with games running on them, before the journey goes on over a huge pinball table and through the plush toy compartment of an UFO catcher. This shoot-em-up by Jaleco takes place entirely within an arcade, the "Game Stage You & Me", which is attacked by a mysterious villain sporting a thorougly twirl-worthy mustache. In Morrigan's ending, she is seen saying highly suggestive things to a minor, before it is revealed in the next image that she was actually losing against him in a fighting game, while two passers-by look at them with shocked faces as if they actually were engaged in unholy sexual acts. Not a stage in the game, but a location seen in one of the endings can be found in Tatsunoko vs Capcom. All of the machines get destroyed with bright sparks when a combatant is smashed into them. Tao Feng: Fist of the Lotus also features an arcade stage with a lot of different titles that actually have gameplay screen texures, albeit these are not animated and not very detailed a golf game "Grass Hole 2003" an early-'80s style maze or platform type game "Simplax Herbi", "Women's Gymnastic Trivia", the harder to identify "Copstar 2094" and "Tsui Nami", alongside a bunch of pinball tables. Close up, you only see an UFO catcher and another redemption game labeled "Capcom Super Machine", but in the back there's something vaguely looking like a rhythm game setup with large speakers. SNK did something very similar, only shifting the frame a bit more towards the outside. At the turn of the millennium, Capcom vs. The super obscure Saturn fighter Sokko Seitokai Sonic Council by Banpresto has some generic Astro City style cabinets in an interesting stage that is part outdoors, part in the entry area of an arcade. The Double Dragon fighting game for Neo Geo hardware on the other hand pays a visit to a fully furnished arcade, with UFO catchers, a destructible capsule that looks like one of those virtual hydraulic 3D rides, a huge screen that shows clips from the live action movie, and a bunch of arcade cabinets that are not labeled but show a fighting game in action. It looks more like an amusement park than a game center, but you can spot a few arcade machines in the far background, and there might even be some carboard SNK characters in front of them.īishōjo Senshi Sailor Moon S (Super Famicom) The second Maximum Impact game (misleadingly titled The King of Fighters 2006 in the US) revisits this stage and even has a variant for fighting inside. The King of Fighters first included a stage in front of Neo Geo World in the 1995 iteration, and you can vaguely make out an arcade machine through the windows. The Super Famicom version only features a look from the outside, but the 3DO port takes the fighting indoors, with a pretty good look on the "Sailor V" game running on the cabinet screens. In Bishōjo Senshi Sailor Moon S we get to see Game Center Crown again. While not as frequent as beat-em-ups, there have been a few stages in fighting games that take place in or around arcades, too.
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